Wednesday 31 July 2013

C++/CLI Asynchronous events using EventHandler<T>

While developing some code to expose a native C++ library as a managed component to be used in a C# component. I found that I needed to raise an event asynchronously from the C++/CLI class. Since I have a preference to use EventHandler and EventHandler<TEventArgs> delegates for exposing events rather than define the delegate and the event separately.

So naively, as its been a while since I wrote C++ and my first time writing C++/CLI, I proceeded to simply define an event as shown in the following example snippet:
ref class EventSource
{
 public:
  event EventHandler^ SyncEvent;
}

And invoke it as in the following example snippet:

void EventSource::RaiseSyncEvent(void)
{
 SyncEvent->BeginInvoke(this, EventArgs::Empty, gcnew AsyncCallback(this, &EventSource::Callback), nullptr);
}
Two which I received the following compiler error:
Error    1    error C3918: usage requires 'EventSource::SyncEvent' to be a data member

In the case above this is caused by the fact that you cannot access the backing field for the event delegate. If we decompile the code with ILSpy we can see that the compiler generates the following C# code:

image

This is due to the fact that the event syntax used to define the SyncEvent is called trivial event. A trivial event is similar to a trivial property where by the compiler provides the backing store field and the assessor methods.

The C++/CLI compiler also provides a raise_xxxxxxx method as shown below, which is kind of neat as the C# compiler requires that you write the equivalent code to insure thread safety when accessing the delegate.

image

To get access to the underlying event delegate the nontrivial event syntax must be used. This requires the definition of the assessor methods. The add and remove are mandatory and the raise method is optional.

Here is where I discovered another small problem. There are no examples of how to use EventHandler and EventHandler<TEventArgs> delegates on the Microsoft web site. All of the examples use the explicit delegate and event definition syntax.

To define a non trivial event first define the private field/property.
ref class EventSource
{
 private:
  EventHandler^ m_asyncEvent;

Then define the explicit add and remove methods.
event EventHandler^ AsyncEvent
{
 void add(EventHandler^ eventHandler) 
 {
  m_asyncEvent += eventHandler;
 }

 void remove(EventHandler^ eventHandler) 
 {
  m_asyncEvent -= eventHandler;
 }
}

You can now invoke the event asynchronously via BeginInvoke, note you must check for null as the compiler no longer generates the nice raise method.
void EventSource::RaiseAsyncEvent(void)
{
 if(m_asyncEvent != nullptr)
 {
  m_asyncEvent->BeginInvoke(this, EventArgs::Empty, gcnew AsyncCallback(this, &EventSource::Callback), nullptr);
 }
}

Note that a call-back must provided to clean up the IAsyncResult instance by calling the EndInvoke method, see here for further reference.
void EventSource::Callback(IAsyncResult^ ar)
{
 Console::WriteLine("EventSource::Callback invoked on Thread Id: {0}", Thread::CurrentThread->ManagedThreadId);
 AsyncResult^ result = (AsyncResult^) ar;
    EventHandler^ caller = (EventHandler^) result->AsyncDelegate;
 caller->EndInvoke(ar);
}


The code is available here: GitHub AsyncEvent

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